Who is the protagonist?
The protagonist is addressed as “Your highness,” but the game does not state their exact title.
They are already dead during the game’s central conversation. Their death is tied to betrayal by a closest aide and family.
Full story spoilers
Full story spoilers ahead. This page explains the protagonist’s death, Jester’s identity, the missing memories, betrayal, revenge, and how the six endings change the story.
The protagonist has no memories and is confronted by Jester, who identifies himself as the Demon of Betrayal and Nightmares. Their conversation reveals that the protagonist has already died and that betrayal by people close to them is central to what happened.
Jester explains that he was drawn to a once-pure soul corrupted by betrayal. His interaction with the protagonist is tied to the missing memories, and recovering them brings the protagonist’s desire for revenge to the surface.
01
Betrayal by people close to the protagonist
The protagonist dies
Jester is drawn to the corrupted soul
Jester feeds on the protagonist’s memories
The protagonist’s memories are missing
The memories return and reveal REVENGE
Player choices lead to six endings
The protagonist is addressed as “Your highness,” but the game does not state their exact title.
They are already dead during the game’s central conversation. Their death is tied to betrayal by a closest aide and family.
Jester is not simply a human court jester. The game explicitly presents him as a demon.
He identifies himself as the Demon of Betrayal and Nightmares.
02
Jester says he was drawn to a once-pure soul corrupted by betrayal.
03
Jester says he fed on the protagonist’s memories. The game directly connects him to their loss without defining a broader memory system.
04
Once the protagonist remembers the betrayal and death, REVENGE becomes a central desire. It is especially important in the Vengeance Contract route, where Jester and the protagonist turn that desire outward together.
The game leaves several details unstated. Claims beyond these points should be treated as interpretation, not confirmed lore.
05
The endings change the relationship between Jester and the protagonist. These are story outcomes, not rankings of “good,” “bad,” or “canon.”
Ending 1
The post-clear route turns the relationship into an explicitly romantic partnership.
Ending 1 guide →Ending 2
The pair leave together in a partnership without taking the post-clear romance branch.
Ending 2 guide →Ending 3
Recovered betrayal and revenge drive a destructive partnership.
Ending 3 guide →Ending 4
The protagonist voluntarily continues with Jester because there is nowhere else to go.
Ending 4 guide →Ending 5
Jester forces the protagonist into the continuing relationship.
Ending 5 guide →Ending 6
Jester leaves, and the protagonist dies shortly afterward.
Ending 6 guide →The game presents six endings but does not officially designate one as the “True Ending.” Ending 1 is structurally unusual because its romance choice appears only after another ending is unlocked; that does not make it an officially confirmed true ending.
Yes. The protagonist has already died during the game’s central conversation.
The game connects the betrayal to a closest aide and family, but does not fully identify who performed each act.
Jester says he fed on the protagonist’s memories.
He identifies himself as the Demon of Betrayal and Nightmares.
He is drawn to a once-pure soul corrupted by betrayal.
It is the desire that surfaces when the protagonist’s memories of betrayal and death return.
No ending is officially designated as the True Ending.